Trilium Frontend API
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    Interface WebGLShaderPrecisionFormat

    The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

    MDN Reference

    interface WebGLShaderPrecisionFormat {
        precision: number;
        rangeMax: number;
        rangeMin: number;
    }
    Index

    Properties

    precision: number

    The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.

    MDN Reference

    rangeMax: number

    The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

    MDN Reference

    rangeMin: number

    The read-only WebGLShaderPrecisionFormat.rangeMin property returns the base 2 log of the absolute value of the minimum value that can be represented.

    MDN Reference